Friday, February 3, 2017

MAGIC ITEMS GAINED Session 5

Fire Chalk (3 sticks)

This red chalk can be used to draw a line on an appropriate surface, which then erupts into flames one round later. The chalk can be used to draw up to 60' in an uninterrupted pattern and 1 round later a vertical sheet of flame 5' high will erupt from the line. The flame will burn for 1 turn (10 minutes) and deal 2d6 damage for anyone crossing the plane. The Fire Chalk can be used up to 3 times before losing its red color and reverting to white chalk.

Corrosive Blade

The Corrosive Blade is a long sword +1, +2 vs opponents with metal armor. The blade appears severely rusted and corroded, but is just as sturdy as any normal sword.

- The Corrosive Blade has additional properties vs metal. Every time the blade hits a metal creature or metal clad opponent, the foe takes an extra 1d6 points of damage.

- Any time the Corrosive Blade hits metal armor or a creature made of metal, the armor must make a saving throw or it permanently erodes 1 point of armor class per round until it disintegrates into a pile of rust at AC 10. Each successive hit accelerates the decay by one cumulative point.  Any metal creature that has its armor class reduced to 10 will be destroyed regardless of hit points.

- If used to parry a metal weapon, the weapon corrodes just like armor.  The affected weapon does half damage for the next two rounds then breaks and disintegrates completely.  Larger than normal melee weapons may take longer.

- It will not affect any magical or enchanted metal, but will still do the +2 to hit, +1D6 damage to metal armored opponents and metal creatures.  It will not affect any metal not used as a weapon or armor, but will still leave small spots of normal rust on the point of contact.

Trowel of Holding

Appears to be a normal garden trowel, the handle made out of oak and the blade made out of what appears to be hammered dark stone.

- If used to dig a small hole (at least 6" deep and up to 2 feet across), it opens up a portal into a small extradimensional space, as per a bag of holding, up to a total of 64 cubic feet of interior volume and 500 lbs of weight no matter the size of the actual hole.  Once dirt is placed back over the hole (with the trowel; any other means only throws the dirt into the holding space) the space is sealed and can't be accessed from that spot again.

- The trowel can dig a hole in dirt anywhere else, it accesses the same dimensional space, and anything previously put in there can be retrieved as normal.  Can be used any number of times a day.

- Works only in dirt, soil, sand, and gravel or like materials.

Ghost Metal Sliver

A small ingot of ghost metal, about 4 inches long and a quarter inch in diameter, about the size of a large nail.  The metal glows with a faint violet light.

Ghost metal is metal partially phased into the Soulspace (ether) and has a number of unusual properties.  Weapons made of ghost metal can deliver damage both to a victim's physical body and their soul.  It can hit phased or ethereal creatures like ghosts for normal weapon damage even if it as no other enchantments.  Ghost metal can also fully or partially phase out of the material plane at the wielder's command (Arcana knowledge required).  The ingot can be used to forge a ghost metal weapon of dagger sized or smaller if blended with other metals by a skilled artificer mage/blacksmith.

No one currently knows how to make Ghost Metal.  All examples of it on Ximenes come exclusively from ruins found on the Western Continent, and is usually prohibitively expensive.

ADVENTURE LOG SESSION 5

DATE: May 20-June 1, 1226

CHARACTERS

Thom Tum, 2nd level Gnome Thief
Igor, 2nd level Dwarf Cleric


MAY 20

-- The Dryads reveal that Thom Tum had contracted a magical corruption from the Lost One creature he confronted  a few days earlier.  They after the magic of his healing bracelet to keep the corruption at a minimum for now.

-- The Dryads free Ziassa.  After they get the Real Catherine to stop strangling him, he explains that the Catherines are channeling one of the gods lost in the Soulspace, trying to find a way to re-manifest on the prime material plane.  Ziassa was traveling to Orb Lake to use the magic there to bring her fully over.

MAY 21

-- On the way to Orb Lake the PCs have an encounter with a shadowy Fae creature, but manage to tale their way through.

--  At Orb Lake, Aithen is brought to the lake and reveals himself to be a forest spirit that takes the form of a giant Fae Stag.  He had fallen in love with a human woman and took human form, but as his human body aged he became senile and sickly,a nd forgot his true heritage.

-- Ziassa runs away in the confusion

-- Aithen rewards the PCs by bequeathing to them the deed to his house in Timbervale, and everything within.  They may also ask a boon of him (within reason) in the future as essentially a favored owed.

-- Thom Tum is cured of his corruption

MAY 30

-- The party arrives back in Timbervale, only to find many refugees camped outside it.

-- After some trouble at the gates, the PCs are let in by Grimbul, who recognize them.

-- The party learns that the town is taken over by a military governor, and that a large army contingent is making its way down south to the province.

-- The party claims Aithen's house and spends the night.

JUNE 1

-- New governor gives hard-line speech

-- Party searches the house, finds the house's deed, the Trowel of Holding, and Aithen's hidden treasures.

-- Party comes under surveillance by the local guards.

-- Ziassa shows up at the house, wanting to use Aithen's books for research.  Ziassa backs off after a verbal confrontation

JUNE 2

-- PCs discover how to visit the wizard's guild by walking in a magical sigil pattern through the streets.  There they run across Ziassa again

-- Party learns that the province capital, Iverell, is still in chaos thanks to insane wizards.

-- The party learns that the creatures supposedly behind the plague are called ElMiraj, a race of reclusive rabbit-like shapeshifters from the world of Tao who specialize in magically-created pestilence nad disease.

Saturday, January 14, 2017

Party Magic Items Gained in Session 4


-- Ring of Catherine Summoning:  Summons 1D6 Catherines for 4-8 hours duration.  Unknown number of charges remaining.  Catherines appear as a 19-year-old woman in a pretty blue dress. They are all LVL-0, HP-4, AC-10.  They have no discernable skills, but when they appear they will seem complacent and happy to help the summoner with anything reasonable.  They otherwise act like normal if unusually perky young women.  When the spell wears off, a Catherine will usually giggle and say "Oops!" before disappearing.

For Iron Stone, Thom Tom, and the Real Catherine:

-- Faerie Healing Bracelets:  Appears as a thin garland of fresh vines, leaves, and flowers around the wrist.  Will remain eternally in bloom.  Allows characters to cast one heal spell either on themselves or someone they touch 1/day.  The spell heals 1D8 HP.  If the bracelet is ever removed or cut off, the plants wither and the magic is forever lost.  They are as easily flammable as any plant and will also die if set on fire.

Adventure Log Session 4

DATE: May 7 - 19, 1226

CHARACTERS

Thom Tum, Lvl 2 Gnome Rogue
Iron Stone, Lvl 2 Dwarf Fighter

MAY 7-8

-- The group heads into the woods, and make poor progress, barely covering 6 miles in 2 days.  They detect something stalking them at night which may or may not be a unicorn

MAY 9

-- Group gets ambushed by thieves and handily fight them off.  Most of the group turns out to be made of Catherines and the thieves mostly intended to intimidate the party.  They kill one of the three 'real' thieves and take the other two prisoner--a fighter named Jolen and a low-level female magic user named Frito

-- They briefly see the Catherines go into an odd trance as they talk to each other, speaking of things they couldn't possibly see, things that other Catherines may or may not have seen.

MAY 10

-- The PCs get lost and go in a circle, making no progress.

MAY 11

-- First good travel day.  At night they are surprise-attacked by a brown bear with too many eyes.  The beast partially wrecks the wagon but they manage to put it down.  It dissolves into putrefaction afterward.

MAY 12

-- They enter the foothills of the mountains and what appears to be Fae country.  They spot a unicorn from far off watching them

-- Their wagon is stopped by two Dryads, Zinnia and Birch, and their 'pet' doll Smithee.  Smithee tries to warn them off but the dryads cut off the path as they approach.

-- The dryads recognize Aithen, but he does not recognize them.

- The dryads contemplate keeping the PCs as potential mates for a few centuries, then reveal they had captured Ziassa a few weeks back.

-- They make a deal with the PCs: they need non-magical types to weed out a potential spot of corruption caused by a "Lost One," emanating form a cabin in the woods about two days' travel away.  if they do that, they will release Ziassa and allow the characters' group to continue on to Orb Lake.

-- They give the PCs faerie bracelets that will allow them to cast one heal spell (1D8 points) per day.

MAY 14

-- The real Catherine accompanies Thom Tom and Iron Stone, with Smithee acting as guide.  They see a multi-beaked crow along the way.

-- They spot what looks to be a small cabin in the woods inhabited by a small old woman and her cat.

-- Thom disguises himself as a child and knocks at the door, claiming to lost.  The old woman takes him inside.

-- Inside, Thom notices the woman's cat is undead and she appears to be a wizard struck by the Plague.

--  Thom distracts the woman and rushes into the cellar, only to find a half-human half-eldritch horror like creature down below.  After some struggle and an extremely painful bite, he manages to set fire to it.

-- Iron stone rushes the house, knocking the old woman down the stairs into the monster and then disables the undead cat.  Thom manages to escape the cellar, and they set fire to the whole cabin, even as many objects within open unnatural eyes at the flames.

-- The unicorn shows up to inspect their handiwork.  Thom insults it and the unicorn gives him duck feet for the day.

MAY 16

-- The characters arrive back at the wagon, only to find everyone okay and Aithen feeling better and talking.  the Dryads act very friendly toward him, and toward iron Stone who begins complimenting them.

-- The Dryads make the magic healing bracelets permanent.


Dryads

Zinnia



Birch