Sunday, March 26, 2017

Timberwolf


Adventure Log Session 10

Date June 13 - July 10, 1226 Raeleni Calendar


Thom Tum, 3rd level Gnome Thief
Igor, 3rd level Dwarf Cleric
Iron Stone, 3rd Level Dwarf Fighter


LATE JUNE

-- The party and the town of Fractured Hill recovers.  Funerals are held for the deceased.  The townsfolk talk with the party about staying on after their obligations are met, especially Igor, as the town is currently lacking a high-ranking cleric.  Igor stays at the Temple while Thom and Iron stay with the Huddles.  Single women begin flirting with Iron and Igor, and some families drop broad hints of perhaps arranging marriages with Igor or Iron, complete with dowries.

JULY 5

-- A rich former resident of the town, a merchant dwarf woman named Sharda Hammermain, visits the town wanting to hire the party after hearing of their exploits.

-- Her husband, Fjorin, has been missing for over two years, having been obsessed with finding adamantine ore in the mountains.  He and his contingent of dwarven miners established a mine deep in the mountains in known orc and goblin territory.  Sharda agrees to pay the party 10K gold, with 5K up front in the form of a high-quality jewel ring, if they either bring back her husband or proof that he's dead in the form of his personal property.

-- They learn they are not the first party she sent after her husband.  The last party she sent is over three weeks overdue.

JULY 6

-- Kalindra, the low level town Cleric, joins the party on the journey.  Party sets out on journey into the deep foothills, first traveling to the small trading town of River Bend and then heading north along the river.

JULY 7

-- Party stays at the Sarruh's Rest Inn, beside a swamp called Vile's Fen.

JULY 8

-- The party heads inland, and are ambushed by a small party of goblins.  They easily fight them off.

JULY 9

-- The party spies the small keep in the cliff face where Fjorin built his mine entrance.  Thom sneaks in, seeing large steam-powered automatons

 -- Iron Stone and Kalindra are chased by a much larger horde of goblins numbering over 50.  Everyone makes it to the keep and the goblins are chased off .

-- Inside, they meet Fjorin, who has come to despise his wife's meddling, especially since he reveals he has found admantine ore and seems obsessed with getting more.  There is no sign of any of the other dwarves, whom he says left bit by bit over the last few years.

-- He takes the party to meet the Spider Swarms, who his mine accidentally stumbled into.  They are pack-intelligence tarantulas who have been living underground since before the Great Sundering 1200 years ago.  They have advanced technical knowledge but most are agoraphobic.  The swarms manning the automatons on the surface are considered insane.

-- Fjorin hires the party to hunt for meat to help feed the Spider Swarms.  In return, they reward him with adamantine ore their automatons extract from their extensive tunnels.

JUNE 10

-- The party spends a day hunting.

Sunday, March 12, 2017

Automatons


Instant Campsite Satchel

This tightly packed satchel expands into a complete campsite that can automatically pack up again.

Usable 1/day.  Can stay deployed indefinitely, but once repacked cannot be used again for at least 8 hours.  Cannot be deployed more than once a day.

Effect: You open this satchel and it magically expands into a complete campsite, including a campfire and four two-person tents with bedrolls.  The items within can be moved once unpacked, and will repack automatically as long as with 100' of the satchel. The campfire requires no fuel and lasts up to 12 hours by itself, or until you spend another standard action to pack the campsite back into the satchel once more.  The satchel will NOT hold any addition items besides the campfire, tents, and bedrolls and anything in the tents when it is repacked will simply be left on the ground.  Any damage done to the items will be repaired upon a new deployment.

Fjorin's Foothold Map


Necromancer Necklaces (2)

Two jeweled metal bracelets with a large purple jewel set in them.  Not much is known about them yet beyond allowing the necromancer Mika's spirit to possess his dogs.

Adventure Log Session 9

DATE: June 12, 1226 Raeleni Calendar


CHARACTERS


Thom Tum, 3rd level Gnome Thief
Igor, 3rd level Dwarf Cleric
Iron Stone, 3rd Level Dwarf Fighter


JUNE 12

-- Back in Fractured Hill, Igor begins hearing screams and commotion outside the Inn.  He spies townspeaople being run down and attacked by the Zombie Sheep.

-- He makes his way over to the temple, where the only remaining cleric, an acolyte named Kalindra, helps him fend off some of the sheep.and hole up in the temple.

-- Kalindra fetches a magical hammer of Brother Clovis, the priest who was called away to help with the insurrection to the south.  The hammer belonged to his brother, a storm priest like Igor, has magical properties only a storm priest can use. Between the hammer and his spells, Igor is able to keep the temple zombie sheep free.

-- Thom and Iron Stone make their way through the town to the temple, noticing many of the bitten townspeople acting like enthralled sheep.  The party regroups together at the temple.

-- The party leaves town to return to Mika's cottage.  At the cottage, they find a necromancer's lab, mostly cleared out, and evidence that Thuala (the vampire) might be heading toward the mines by Mountain Lake.

-- They take off cross country, happening upon a shepherd that tells them he saw Thuala and two dogs pass by not too long before.

-- Toward twilight, the enter Mountain Lake and warn the villagers there about what's happening with their family at Mountain Lake.  They begin searching old mine entrances for the refugees.

-- They track Thuala and the dogs down to a cave and confront them.  The dogs were wearing magic necklaces that allowed Mika's spirit to possess them.  After a quick battle, the characters defeat Thuala and the dogs, with one dog surviving when the necklace was removed.

-- The party returns to Fractured Hill and help the townsfolk recover.

Sunday, March 5, 2017

War Hammer of the Thunder Priest

This weapon can only be used effectively by devout Dwarven priests worshiping the storm god.  To anyone not a Dwarven Tempest Cleric, the hammer will function only as a standard +1 weapon.

In the hands of an appropriate cleric, the weapon will increase to +2 to hit, and do an additional 2D4 damage (1d4 lightning damage and 1D4 thunder damage) as long as the priests shouts a loud invocation to his deity  ("By the power of Thor!"; "For the Glory of the Thunder God!"; etc.) just before striking.  The blow, if it hits, is accompanied by a loud thunderclap and a bright flash of electric coruscation.  If the invocation is not shouted, the hammer functions as a mundane +1 magic weapon with no additional damage.

The weapon was designed to be loud and flashy to function as a rallying point and morale booster for the faithful on the battlefield.  Any Dwarf or devout worshipper of the storm god receives Advantage on both morale checks and Wisdom saves vs effects such as fear, charm, etc, if within 50' and can see or hear the weapon being used.

Saturday, March 4, 2017

Town of Fractured Hill Map


Fully Expandable version LINK:

http://sta.sh/02enr0hy5cnb

Adventure Log Session 8

DATE:  June 10-12,   1226 Raeleni Calendar


CHARACTERS


Thom Tum, 3rd level Gnome Thief
Iron Stone, 3rd Level Dwarf Fighter


JUNE 10 (night)

-- Tom Huddle angrily confronts his neighbor Norris Sutton about the incident, but he denies any involvement.

-- Kitten settles down in the barn.  No one bothers her. 

-- After meeting with town leader Carlos Stormhammer, the party is able to convince Tom Huddle that they weren't part of the series of disasters that have been hitting his farm.

-- The party arranged accommodations at the Beard, Board, and Beer Inn and learn of the ongoing problems at the Huddle Hill farm. (burned shed, filled-in well, cows painted green.)


JUNE 11

-- The party meets with various individuals in the town, and learn of town's general layout.  Most of the working-age males not working farms are working the mines in nearby Mountain Lake.

-- They learn of Goldie Buttergut, the tavern keeper's daughter, being wooed by both Huddle and Sutton eldest sons.

-- The party works out a deal with the town council and Tom Huddle.  They will help pay for the damage to the barn (est. 3000 gp) and will stick around long enough to help rebuild it after Kitten has her eggs.

-- The party investigates a burned down house on the edge of town that is haunted by the ghost of a little girl.  Thom sees the ghost briefly.

-- Thom investigates the damage to the town, spotting a creature in the nearby woods.  The creature was eating a rabbit, but manages to evade Thom.

-- Iron Stone learns that the Zephyr Windsteel and her mother Thuala died in a house fire a few weeks ago.  Galra Windsteel, husband/father, drowns his sorrows daily at the tavern or drunk around town.

-- Primula Huddle invites the party to stay at Huddle Hill while they're in town, since they'll be helping at the farm.


JUNE 12


-- Thom goes to ask questions of Mika, Brezhkin, a goat shepherder who has been hanging out with Goldie Buttergut while the Huddles and Suttons are distracted.

-- At the Inn, Iron Stone along with Carlos learn that someone has stolen all the women's underwear in the tavern and elsewhere in town.  they set out on the trail of the thief.

-- Iron and Carlos find a large sack of women's sundries on the side of a trail going north.  They are confronted with Thuala, the supposedly dead mother from the house, who is now apparently a vampire.  After a brief confrontation, she runs off.

-- While Thom is talking with Mika, Thuala shows up pleading for help from Mika.  Mika drops pretenses, revealing he's a necromancer, and has been causing trouble at the Huddle farm to distract Goldie's two other suitors so he could move in.  He sics his horde of undead sheep on Thom.

-- Thom manages to down Mika, but succumbs to unconsciousness himself.

-- Iron Stone shows up, only to be attacked by the zombie sheep.  After a brief fierce stand, the sheep are driven off, stampeding toward the approaching Carlos.

-- The wounded Iron Stone gathers up Thom and they flee back toward town.